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Age of wonders 3 alignment specializations
Age of wonders 3 alignment specializations







age of wonders 3 alignment specializations

Air benefits them a good bit as well, and if you want to expand peacefully, the combination of Keeper of the Peace and courtisan ambassadors is rather effective, cost and time-wise.ĭreadnoughts, I'm afraid I don't have much experience with. Rogues work nicely with explorer and expander, due to it buffing irregulars heavily, though not as nicely as one might initially expect with Partisan. So you get rot, and suddenly everything is alright. Anything blight immune is hard, but you just can't deal with those two most of the time.

age of wonders 3 alignment specializations

The biggest two problems I ever have as necro is against machines, and other undead. AI, cause they don't deal with concealment like humans, but against humans it's fun.Īnd, finally, water adept, especially as goblins. Where's my undead army? Do I have 7 stacks of cadavers in that city, or is it Reapers sitting under a hide-out? Doesn't do much vs. I have, on occasion, taken partisan for the sheer trolliness of it. Now, I often run at least destruction adept, and mastery can be pretty nice too (wreck takes down the machines that cause so many problems for necros, along with spread-blight that doesn't affect you and hides your cadaver armies). Get your newly-migrated cities growing as fast as possible. With Grey Guard and expander, I've been able to match growth, using the pop-bonuses and any cities that just happened not to like me.Įxpander is always kinda nice on Necro. The evil because their main method of growth is half-reliant on declaring war (plague of undead). Necromancer strongly favors evil plays, though I've pulled off neutral (the dividing line, for me, is whether or not I find an archon settlement).









Age of wonders 3 alignment specializations